I'm an interaction designer and technologist passionate about prototyping for innovation.After earning degrees in computer science and design, I managed the design consultancy IXDS, co-founded and led the open-source project Fritzing, and participated in many research projects.
I am eager to apply my broad background to your challenges.

Work Experience

Humanizing Technology

Independent Consultant and Instructor

Consulting on UX design & technology innovations for clients like Volkswagen, AUDI, MAN, Deutsche Telekom, in collaboration with studios such as PCH Innovations , strichpunkt design and STURM und DRANG.

Teaching classes and workshops, as well as mentoring (see → Activities).


Design & Engineering Lead

Managing Director

Built up the company and consulted for innovation arms of large corporations like Volkswagen, Deutsche Telekom, Nokia Here, Deutsche Bahn, Siemens and agile start-ups like Soundian and yetu.


Project Lead

Co-founded and led the project from research to widely adopted tool, with a worldwide community of over 200,000 users.

FH Potsdam

Research Associate

Led teams in several independent research projects at the Interaction Design Lab with Prof. Reto Wettach

Goldsmiths College London

Research Associate

Collaborated on design-led research project at Interaction Research Studio with Prof. William Gaver

Bauhaus-University Weimar

Research Associate

Collaborated on Fritzing development and teaching at theInterface Design groupof Prof. Jens Geelhaar


M.A. Interaction Design

FH Potsdam

Diplom-Medieninformatiker (FH)

FH Wedel


University of the Arts, Zürich
Guest semester at Interaction Design Department, DAAD stipend
WS 2004

Imperial College, London
Guest semester Mathematics & Computer Science
WS 2000

European College of Liberal Arts, Berlin
Philosophy & Literature Summer School


Meier, S., et al. A Real-world Mobile Prototyping Framework for Location- and Context-based Services.
In Proceedings of WCI – Wireless Communication and Information: Mobile Society, 2012. Berlin, Germany.

Knörig, A.: Home Sensor Network - A domestic investigation toolkit
In ESPRC Research Reports, Goldsmiths College, London 2012.

Knörig, A.: Fritzing - A common language to exchange ideas
In Open Design Now. 221. Amsterdam 2011, BIS Publishers.

Knörig, A., Howell, B. Studio: Advanced Prototyping with Fritzing.
In Proceedings of Tangible, Embodied and Embedded Interfaces 2010. Cambridge, Mass. 341-343.

Knörig, A., Wettach, R., Cohen, J. Fritzing – A tool for advancing electronic prototyping for designers.
In Proceedings of Tangible and Embedded Interfaces 2009. Cambridge, UK. 351-358.

Hemmert, F., Knörig, A., Wettach, R., Joost, G. Stick, Click‘n Call: Self-adhesive Pressure-Activated RFID Tags for Mobile Phones.
In Proceedings of Tangible and Embedded Interfaces 2009. Cambridge, UK. 283-284.

Knörig, A. 2008. Design Tools Design: How to design tools for designers, and a proposal of two new tools for the design of physical interactions.
Master Thesis, Univ. of Applied Sciences Potsdam.

Hemmert, F., Knörig, A., Wettach, R., Joost, G. Dynamic Knobs: Shape Change as a Means of Interaction on a Mobile Phone.
In Proceedings of ACM SIGCHI 2008 Conference on Human Factors in Computing Systems. Florence, Italy.CHI '08. 2309-2314.

Knörig, A. 2007. The bodily aspect in computer-supported creativity.
In Proceedings of the 6th ACM SIGCHI Conference on Creativity & Cognition. Washington, DC, USA. C&C '07. ACM Press, New York, NY, 287.

Knörig, A.: Neoanalog - Leiblichkeit und Kreativität.
In acar2: from artefact to actefact. Catalogue of Ars Electronica 2007 Campus, 212-214. Basel 2007, Verlag HyperWerk HGK FHNW.

Knörig, A., Müller, B., Wettach, R. 2007. Articulated Paint: Musical Expression for Non-Musicians.
In Proceedings of the Conference on New Interfaces for Musical Expression. New York, NY, USA. NIME '07. 384-385.

Knörig, A. 2006. Free the body and the mind will follow: An investigation into the role of the human body in creativity, and its application to HCI.
Diploma Thesis, Univ. of Applied Sciences Wedel.


Project Direction

Team leadership, client management, product definition, customer involvement, agile project management, design critiques, business validation

Physical Computing

Microcontrollers (Arduino, Raspberry Pi, mbed, Teensy),Internet of Things (, relayr,, pcb layout (Fritzing, Eagle), sensors, actuators, wireless, bus systems

Generative Design

Procedural systems (Processing, openFrameworks, cinder), graphical languages (PureData, vvvv, Max/MSP, NI Reaktor), 3D (Unity, OpenGL, Three.js), VR, audio synthesis, generative systems

Design Methods

Co-creation, cultural probes, brainstorming, bodystorming, observation, immersion, cluster & frameworks, personas & archetypes, card sorting, Wizard-of-Oz-prototyping, workshop facilitation, paper prototyping, storyboards, etc.

Programming Languages

Java, C#, JavaScript, Python, HTML/CSS, Embedded C, C++, et al.


Web Frontend/Backend, Desktop, Mobile, Artificial Intelligence, Embedded, Internet of Things

Spoken Languages

German, English, French, Dutch


ACM SIGCHI, IXDA, GI Working Group Tangible Interactions